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торгах
Scoringmodell
I. score [skɔ:ʳ, ingl. am. skɔ:r] SUST.
1. score:
Spielstand m <-(e)s, -stände>
Endstand m <-(e)s, -stände>
to keep [ingl. brit. the] score
2. score ENS.:
Punktzahl f <-, -en>
Ergebnis nt <-ses, -se>
ein IQ von 110
3. score (act of getting point):
Treffer m <-s, ->
4. score esp form. (twenty):
5. score coloq. (reason):
Grund m <-es, Grün·de>
6. score (dispute):
7. score MÚS.:
Partitur f <-, -en>
Noten f pl.
8. score (for musical/film):
9. score (mark scratched into a surface):
Kerbe f <-, -n>
Einschnitt m <-(e)s, -e>
locuciones, giros idiomáticos:
what's the score? coloq.
wie sieht's aus? coloq.
II. score [skɔ:ʳ, ingl. am. skɔ:r] V. trans.
1. score (gain):
ein Tor [o. suizo Goal] schießen
2. score (achieve result):
to score sth
3. score (mark, cut):
to score sth
4. score coloq. (obtain, esp illegally):
to score sth
sich dat. Stoff beschaffen argot
5. score (orchestrate):
to score sth
6. score (get cheaply, easily):
to score sth [from sb]
etw [von jdm] abstauben argot
III. score [skɔ:ʳ, ingl. am. skɔ:r] V. intr.
1. score (make a point):
2. score (achieve result):
3. score (record):
4. score elog. coloq. (gain advantage):
punkten coloq. fig.
5. score argot (make sexual conquest):
jdn aufreißen argot
bei jdm zum Schuss kommen argot fig.
6. score argot (obtain illegal drugs):
[sich dat.] Stoff beschaffen argot
I. mod·el [ˈmɒdəl, ingl. am. ˈmɑ:d-] SUST.
1. model (representation):
Modell nt <-s, -e>
model INFORM.
model INFORM.
Nachbildung f <-, -en>
model INFORM.
Simulation f <-, -en>
2. model (example):
Modell nt <-s, -e>
Vorbild nt <-(e)s, -er>
3. model (perfect example):
Muster nt <-s, ->
to be the very model of sth fig.
4. model (mannequin):
Model nt <-s, -s>
Mannequin nt <-s, -s>
Dressman m <-s, -men>
5. model (for painter):
Modell nt <-s, -e>
Aktmodell nt <-s, -e>
6. model (clothing creation):
Modell nt <-s, -e>
7. model (version):
Modell nt <-s, -e>
II. mod·el [ˈmɒdəl, ingl. am. ˈmɑ:d-] SUST. modifier
1. model (aircraft, car, train):
2. model (exemplary):
model (husband, wife, student, teacher)
III. mod·el <-ll-> [ˈmɒdəl, ingl. am. ˈmɑ:d-] V. trans.
1. model (make figure):
to model sth
2. model (on computer):
to model sth
to model sth
to model sth
3. model (show clothes):
to model sth
4. model (make model):
to model sth
scoring model SUST. INV. FIN.
Present
Iscore
youscore
he/she/itscores
wescore
youscore
theyscore
Past
Iscored
youscored
he/she/itscored
wescored
youscored
theyscored
Present Perfect
Ihavescored
youhavescored
he/she/ithasscored
wehavescored
youhavescored
theyhavescored
Past Perfect
Ihadscored
youhadscored
he/she/ithadscored
wehadscored
youhadscored
theyhadscored
PONS OpenDict

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Ejemplos monolingües (no verificados por la redacción de PONS)
His early work surveying the city of Edinburgh became a model for later surveys.
en.wikipedia.org
In 1930 there followed a model with a front mounted engine and front-wheel drive.
en.wikipedia.org
An information system model for negotiation of capitation contracts.
en.wikipedia.org
But their current digital distribution model eliminates the radical chasm between who really got the money and who's been doing a lot of the work.
en.wikipedia.org
The model and businesswoman said she had to have an emergency caesarean operation as his heart rate had slipped and doctors decided to deliver him, eight weeks early.
www.independent.ie
Ejemplos de uso procedentes de internet (no verificados por la redacción de PONS)
[...]
For example, if the scores are identical (players of same level), each of them has a 50% chance to win.
[...]
www.daysofwonder.com
[...]
Wenn zum Beispiel der Punktestand identisch ist (Spieler haben das gleiche Niveau), so hat jeder eine 50%ige Chance zu gewinnen.
[...]
[...]
In the middle you see the current score, below that the lives that are still left and at the very bottom the number of the level you are currently playing.
[...]
www.c64-wiki.de
[...]
In der Mitte wird ihnen der aktuelle Punktestand angezeigt, darunter die Anzahl der noch verbleibenden Leben und ganz unten schliesslich die Nummer des gerade bespielten Levels.
[...]
[...]
The goal of Eye Candy is to get the highest score by removing colored balls from a grid.
[...]
www.gameonly.com
[...]
Das Ziel des Spiels Eye Candy besteht darin, den höchsten Punktestand zu erzielen, indem du die bunten Bälle in einem Gitter eliminierst.
[...]
[...]
In the event that both players complete the same number of holes, the player with the lowest score will be deemed the winner.
[...]
www.titanbet.com
[...]
Falls beide Spieler mit der gleichen Anzahl an Löchern abschließen, wird der Spieler mit dem niedrigsten Punktestand als Gewinner angesehen.
[...]
[...]
- If after three minutes the score is 1:1 or 2:2 points, the player who made the first point is the winner.
[...]
www.taekwondo-aktuell.de
[...]
- Wenn der Punktestand nach 3 Minuten 1:1 und 2:2 unentschieden ist, ist der Sportler, der den ersten Punkt erzielt hat, der Sieger.
[...]